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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
TILING GAMES
"Tiling Games" contains the rules of play for 18 games each played on a section of a tiling of the plane. Discs numbered {0, ..., 9} are placed on the vertices of the tiling so that they surround a region with a multiple of 5. Larger scoring configurations are based on the concept of nilpotent polygons. The theory of nilpotent polygons is examined in detail in the first three games. For the remainder of the games just the rules and the scoring
configurations are described.
All the games can be constructed easily on mat-board with a ruler, a straight edge, a right angle and a cutting tool. Circular wooden discs and number stamps can be found in a hobby store. The games require mental arithmetic, geometric pattern recognition, circumspection and strategic thinking.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
TILING GAMES
"Tiling Games" contains the rules of play for 18 games each played on a section of a tiling of the plane. Discs numbered {0, ..., 9} are placed on the vertices of the tiling so that they surround a region with a multiple of 5. Larger scoring configurations are based on the concept of nilpotent polygons. The theory of nilpotent polygons is examined in detail in the first three games. For the remainder of the games just the rules and the scoring
configurations are described.
All the games can be constructed easily on mat-board with a ruler, a straight edge, a right angle and a cutting tool. Circular wooden discs and number stamps can be found in a hobby store. The games require mental arithmetic, geometric pattern recognition, circumspection and strategic thinking.