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Award-winning artist and educator Tim Needles shares new, creative ideas for blending arts and STEM learning in this expanded edition of his popular book.
This accessible and engaging book is filled with ideas for STEAM learning, with more than 20 projects, best practices and insights from educators in the field. Technologies covered include artificial intelligence (AI), coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. The book also suggests ways to bring STEAM learning to the next level through collaboration, global learning, project-based learning, makerspaces and social-emotional learning (SEL).
Building on the first edition, STEAM Power, Second Edition adds new chapters and projects; short creative challenges to promote instilling a STEAM mindset and topic exploration; and new sections on topics such as resilience, differentiation, coaching and STEAM for education leaders.
This updated edition:
Includes new chapters on AI and new animation techniques.
Features eight new projects, including using AI to design a classroom of the future, environmental and community murals, and gamified animation.
Supports instructional coaches with guidance and connections to the ISTE Standards.
Updates tools and technologies that have changed since the first edition.
With its friendly style and original drawings by the author, this practical guide gives emerging and seasoned educators fun and creative ways to invigorate their STEAM curriculum.
Audience: Elementary and secondary educators
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Award-winning artist and educator Tim Needles shares new, creative ideas for blending arts and STEM learning in this expanded edition of his popular book.
This accessible and engaging book is filled with ideas for STEAM learning, with more than 20 projects, best practices and insights from educators in the field. Technologies covered include artificial intelligence (AI), coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. The book also suggests ways to bring STEAM learning to the next level through collaboration, global learning, project-based learning, makerspaces and social-emotional learning (SEL).
Building on the first edition, STEAM Power, Second Edition adds new chapters and projects; short creative challenges to promote instilling a STEAM mindset and topic exploration; and new sections on topics such as resilience, differentiation, coaching and STEAM for education leaders.
This updated edition:
Includes new chapters on AI and new animation techniques.
Features eight new projects, including using AI to design a classroom of the future, environmental and community murals, and gamified animation.
Supports instructional coaches with guidance and connections to the ISTE Standards.
Updates tools and technologies that have changed since the first edition.
With its friendly style and original drawings by the author, this practical guide gives emerging and seasoned educators fun and creative ways to invigorate their STEAM curriculum.
Audience: Elementary and secondary educators