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Computational Practices and Applications for Digital Art and Crafting
Paperback

Computational Practices and Applications for Digital Art and Crafting

$377.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape. As digital art and crafting continue to gain popularity, there's an increasing need for standards and best practices. This book offers a framework for understanding the materiality and immateriality of digital making and guidelines for creating and showcasing digital works. By providing a comprehensive overview of digital-making practices, this book equips readers with the knowledge and tools needed to excel in digital art and crafting. Its practical insights and strategies make it a must-read for anyone looking to master the art of digital making.

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MORE INFO
Format
Paperback
Publisher
IGI Global
Country
United States
Date
17 July 2024
Pages
291
ISBN
9798369351055

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape. As digital art and crafting continue to gain popularity, there's an increasing need for standards and best practices. This book offers a framework for understanding the materiality and immateriality of digital making and guidelines for creating and showcasing digital works. By providing a comprehensive overview of digital-making practices, this book equips readers with the knowledge and tools needed to excel in digital art and crafting. Its practical insights and strategies make it a must-read for anyone looking to master the art of digital making.

Read More
Format
Paperback
Publisher
IGI Global
Country
United States
Date
17 July 2024
Pages
291
ISBN
9798369351055