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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
An Essential Standalone Rules Expansion to the Immortal Empires Role-Playing Game for Mature Players! This book covers the Ninth (Cyber) and Tenth (Galactic) Ages of the Immortal Empires World, following close on the heels of our earlier expansion, Steampunk Machinations.
In the Cyber Age, governments are a thing of the past. Corporations rule and vie against each other for power and influence. The Ancient Race Immortals come out of hiding, using advanced technology to mask their magical abilities. A highly secretive Cabal, Corporate espionage, seedy off-grid personalities, androids, black market jobs, and hostilities from every source characterize this awesome game setting using the second-to-none Immortal Empires' open-ended d10 game system.
As a standalone rulebook, it has everything the Storyteller and Players need in one book. If, however, the Storyteller will be bringing Immortals from past ages, along with magic and talents, you'll still need The Storyteller's Codex and The Adventurer's Rulebook core rulebooks (that covered the 1st through the 7th Ages).
This books has new Traits & Flaws, Callings, Vocations, Character Records, bot generation system, vehicle enhancement system, skill system and so much more, including useful tidbits based on hard science that Storytellers and Players alike can weave into their Immortal Empires Cyber Age Hostilities experience!
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
An Essential Standalone Rules Expansion to the Immortal Empires Role-Playing Game for Mature Players! This book covers the Ninth (Cyber) and Tenth (Galactic) Ages of the Immortal Empires World, following close on the heels of our earlier expansion, Steampunk Machinations.
In the Cyber Age, governments are a thing of the past. Corporations rule and vie against each other for power and influence. The Ancient Race Immortals come out of hiding, using advanced technology to mask their magical abilities. A highly secretive Cabal, Corporate espionage, seedy off-grid personalities, androids, black market jobs, and hostilities from every source characterize this awesome game setting using the second-to-none Immortal Empires' open-ended d10 game system.
As a standalone rulebook, it has everything the Storyteller and Players need in one book. If, however, the Storyteller will be bringing Immortals from past ages, along with magic and talents, you'll still need The Storyteller's Codex and The Adventurer's Rulebook core rulebooks (that covered the 1st through the 7th Ages).
This books has new Traits & Flaws, Callings, Vocations, Character Records, bot generation system, vehicle enhancement system, skill system and so much more, including useful tidbits based on hard science that Storytellers and Players alike can weave into their Immortal Empires Cyber Age Hostilities experience!