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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Dies tenebrosa sicut nox
In the game of gods, books are more dangerous than swords. Tiger-shifter and Shield Aris Valorius and his claimed Mage, Verena "Wren" Harker, head west to the god of night's temple to find answers - why does Wren have night magic, when all other Mages are gifted by the elemental gods? Why is magic fading from their world? Why have nightmarish creatures started hunting them? And will the Book of Silver hold the knowledge they seek?
In this second installment of Wren and Aris's story, told in dual-POV, their quest for answers will take them across the continent, putting them in uncharted territory full of epic battles, divine riddles, and an ever-growing attraction - that is, if they don't try to kill each other first.
Will Aris's past come back to haunt him? Will King Leonidas's attempt to sway Wren's affections be successful? Will Wren learn the source of her strange magic, and why the god of night has started playing the game?
The price may be too terrible to pay.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Dies tenebrosa sicut nox
In the game of gods, books are more dangerous than swords. Tiger-shifter and Shield Aris Valorius and his claimed Mage, Verena "Wren" Harker, head west to the god of night's temple to find answers - why does Wren have night magic, when all other Mages are gifted by the elemental gods? Why is magic fading from their world? Why have nightmarish creatures started hunting them? And will the Book of Silver hold the knowledge they seek?
In this second installment of Wren and Aris's story, told in dual-POV, their quest for answers will take them across the continent, putting them in uncharted territory full of epic battles, divine riddles, and an ever-growing attraction - that is, if they don't try to kill each other first.
Will Aris's past come back to haunt him? Will King Leonidas's attempt to sway Wren's affections be successful? Will Wren learn the source of her strange magic, and why the god of night has started playing the game?
The price may be too terrible to pay.