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As the kingdom of Ireus teeters on the brink of chaos, Dokaius of Dohr's Manor awakens in an unfamiliar monastery, caught by unknown forces. His sister Junia, trapped in a nightmarish cell, clings to her sanity but are losing her grip. And their ward Linuto stumbles on an old enemy and an even older secret.
With dark magic stirring and alliances shifting, Dokaius, Junia and Linuto must navigate a web of danger, deceit, and ancient power - before the madness of crowds claims them all.
Madness of Crowds is the third part of The Wisdom of a Fool, set in the world of Jenis: a place where magic was once commonplace but is now relegated to fairy tales, where enormous castles guard the northern plains against monstrous kobolds whose hordes burn everything in their path, where the Church of the Most High strive to counter the influence of evil cultists, and where the past is not as dead and buried as most hope and believe.
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As the kingdom of Ireus teeters on the brink of chaos, Dokaius of Dohr's Manor awakens in an unfamiliar monastery, caught by unknown forces. His sister Junia, trapped in a nightmarish cell, clings to her sanity but are losing her grip. And their ward Linuto stumbles on an old enemy and an even older secret.
With dark magic stirring and alliances shifting, Dokaius, Junia and Linuto must navigate a web of danger, deceit, and ancient power - before the madness of crowds claims them all.
Madness of Crowds is the third part of The Wisdom of a Fool, set in the world of Jenis: a place where magic was once commonplace but is now relegated to fairy tales, where enormous castles guard the northern plains against monstrous kobolds whose hordes burn everything in their path, where the Church of the Most High strive to counter the influence of evil cultists, and where the past is not as dead and buried as most hope and believe.