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This work provides experimental data on the implementation of a Vehicle Traffic Simulator, based on the Cellular Automata model. The proposal was implemented on the SIMD(CUDA) architecture, available on NVIDIA video cards. The aim was to study the behavior of the application and the performance of the hardware used. The data can be used to guide new simulator implementations in generic areas, using the Cellular Automata model and parallel implementation on graphics cards. The basic algorithms and the results obtained are described, as well as a literature review on the topics.
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This work provides experimental data on the implementation of a Vehicle Traffic Simulator, based on the Cellular Automata model. The proposal was implemented on the SIMD(CUDA) architecture, available on NVIDIA video cards. The aim was to study the behavior of the application and the performance of the hardware used. The data can be used to guide new simulator implementations in generic areas, using the Cellular Automata model and parallel implementation on graphics cards. The basic algorithms and the results obtained are described, as well as a literature review on the topics.