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Pygmalion: A Computer Program to Model and Stimulate Creative Thought
Paperback

Pygmalion: A Computer Program to Model and Stimulate Creative Thought

$130.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

iii Preface The following is a map of this document. Chapters 1,2 –A psychological model of creative thought, forming the basis for the PYGMALION design principles. Chapter 3 –Other projects which adhere to some of the same principles. Chapters 4,5 –The PYGMALION programming environment in detail. Chapter 6 –Examples of PYGMALION programs and data structures. Chapter 7 –Conclusions and suggestions for the future. This paper places equal emphasis oil presenting a psychological model of thought and using the model in a computer environment. Readers interested in aspects of creative thoug-ht which can be assisted by a computer should read chapters I and 2. Readers interested in how the PYGMALION system attempts to stimulate creative thought should look at chapter 6 (mostly pictures) to get the flavor, then read chapters 4 and 5. The works of others which deal with the same aspects are described in chapter 3. Chapter 7 suggests areas for future exploration. Thorough readers will read the chapters in order. Chapter 6 and 4-A through 4-D are a minimal set for readers in a hurry. There are three parts to this report.

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MORE INFO
Format
Paperback
Publisher
Birkhauser Verlag AG
Country
Switzerland
Date
1 January 1977
Pages
195
ISBN
9783764309282

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

iii Preface The following is a map of this document. Chapters 1,2 –A psychological model of creative thought, forming the basis for the PYGMALION design principles. Chapter 3 –Other projects which adhere to some of the same principles. Chapters 4,5 –The PYGMALION programming environment in detail. Chapter 6 –Examples of PYGMALION programs and data structures. Chapter 7 –Conclusions and suggestions for the future. This paper places equal emphasis oil presenting a psychological model of thought and using the model in a computer environment. Readers interested in aspects of creative thoug-ht which can be assisted by a computer should read chapters I and 2. Readers interested in how the PYGMALION system attempts to stimulate creative thought should look at chapter 6 (mostly pictures) to get the flavor, then read chapters 4 and 5. The works of others which deal with the same aspects are described in chapter 3. Chapter 7 suggests areas for future exploration. Thorough readers will read the chapters in order. Chapter 6 and 4-A through 4-D are a minimal set for readers in a hurry. There are three parts to this report.

Read More
Format
Paperback
Publisher
Birkhauser Verlag AG
Country
Switzerland
Date
1 January 1977
Pages
195
ISBN
9783764309282