Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Investigating Ambient AI Techniques Suited for Procedural Worlds
Paperback

Investigating Ambient AI Techniques Suited for Procedural Worlds

$123.99
Sign in or become a Readings Member to add this title to your wishlist.

Bachelor Thesis from the year 2016 in the subject Engineering - Artificial Intelligence, grade: 90-93/100, course: Games Programming, language: English, abstract: Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man’s Sky has led developers to investigate this newly developed technology. Now more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi - generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
Grin Publishing
Date
18 May 2017
Pages
36
ISBN
9783668446748

Bachelor Thesis from the year 2016 in the subject Engineering - Artificial Intelligence, grade: 90-93/100, course: Games Programming, language: English, abstract: Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man’s Sky has led developers to investigate this newly developed technology. Now more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi - generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.

Read More
Format
Paperback
Publisher
Grin Publishing
Date
18 May 2017
Pages
36
ISBN
9783668446748