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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This, the 30th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, held in Chongqing, China, in September 2016. The first paper is a position paper giving an outline of current research at the intersection of cybersecurity and cyberworlds, and specifically focusing on mining behavioral data from online social networks. The remaining 5 papers focus on a range of topics, including privacy assurance in online location services, human gait recognition using KINECT sensors, hand-gesture recognition for computer games, scene matching between the source image and the target image for virtual reality applications, and human identification using brain waves.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This, the 30th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, held in Chongqing, China, in September 2016. The first paper is a position paper giving an outline of current research at the intersection of cybersecurity and cyberworlds, and specifically focusing on mining behavioral data from online social networks. The remaining 5 papers focus on a range of topics, including privacy assurance in online location services, human gait recognition using KINECT sensors, hand-gesture recognition for computer games, scene matching between the source image and the target image for virtual reality applications, and human identification using brain waves.