Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Photorealistic rendering strives to generate images from computer modeled
scenes with an image quality as close to real life as possible. A major
issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of
the possible light reflection phenomena. Recently developed two-pass
algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of
improvements, in stochastic sampling strategies, radiosity form
factor calculation, and parallel processing for ray tracing
and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The
contributions are revised versions of papers originally presented at the
Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and
students in computer graphics, as well as designers who want to apply
rendering techniques for realistic simulation in lighting design, interior design, and architecture.
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Photorealistic rendering strives to generate images from computer modeled
scenes with an image quality as close to real life as possible. A major
issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of
the possible light reflection phenomena. Recently developed two-pass
algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of
improvements, in stochastic sampling strategies, radiosity form
factor calculation, and parallel processing for ray tracing
and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The
contributions are revised versions of papers originally presented at the
Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and
students in computer graphics, as well as designers who want to apply
rendering techniques for realistic simulation in lighting design, interior design, and architecture.