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Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering
Paperback

Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering

$276.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Photorealistic rendering strives to generate images from computer modeled
scenes with an image quality as close to real life as possible. A major

issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of
the possible light reflection phenomena. Recently developed two-pass

algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of

improvements, in stochastic sampling strategies, radiosity form

factor calculation, and parallel processing for ray tracing

and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The

contributions are revised versions of papers originally presented at the

Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and

students in computer graphics, as well as designers who want to apply

rendering techniques for realistic simulation in lighting design, interior design, and architecture.

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MORE INFO
Format
Paperback
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Country
Germany
Date
5 November 2012
Pages
282
ISBN
9783642634161

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Photorealistic rendering strives to generate images from computer modeled
scenes with an image quality as close to real life as possible. A major

issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of
the possible light reflection phenomena. Recently developed two-pass

algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of

improvements, in stochastic sampling strategies, radiosity form

factor calculation, and parallel processing for ray tracing

and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The

contributions are revised versions of papers originally presented at the

Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and

students in computer graphics, as well as designers who want to apply

rendering techniques for realistic simulation in lighting design, interior design, and architecture.

Read More
Format
Paperback
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Country
Germany
Date
5 November 2012
Pages
282
ISBN
9783642634161