Transformacion Digital Y Creatividad En Educacion Superior: La Organizacion de Eventos Educativos a Traves de Crowdsourcing Gamificado
Luis R Murillo-Zamorano,Carmen Bueno Munoz,Jose Angel Lopez Sanchez
Transformacion Digital Y Creatividad En Educacion Superior: La Organizacion de Eventos Educativos a Traves de Crowdsourcing Gamificado
Luis R Murillo-Zamorano,Carmen Bueno Munoz,Jose Angel Lopez Sanchez
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Este libro se encuadra en el ambito de la transformacion digital y la creatividad en Educacion Superior, profundizando en el crowdsourcing gamificado y exponiendo como este enfoque innovador puede servir de herramienta para la creacion de eventos educativos que potencien la creatividad de las nuevas generaciones de estudiantes en el contexto universitario. Sus objetivos son revisar la literatura referente a ambos conceptos, crowdsourcing y gamificacion, exponer una propuesta de como pueden ser adaptados a la organizacion de eventos educativos y presentar un caso real de exito desarrollado a traves de esta metodologia en Educacion Superior.
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