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Transformacion Digital Y Creatividad En Educacion Superior: La Organizacion de Eventos Educativos a Traves de Crowdsourcing Gamificado
Hardback

Transformacion Digital Y Creatividad En Educacion Superior: La Organizacion de Eventos Educativos a Traves de Crowdsourcing Gamificado

$48.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Este libro se encuadra en el ambito de la transformacion digital y la creatividad en Educacion Superior, profundizando en el crowdsourcing gamificado y exponiendo como este enfoque innovador puede servir de herramienta para la creacion de eventos educativos que potencien la creatividad de las nuevas generaciones de estudiantes en el contexto universitario. Sus objetivos son revisar la literatura referente a ambos conceptos, crowdsourcing y gamificacion, exponer una propuesta de como pueden ser adaptados a la organizacion de eventos educativos y presentar un caso real de exito desarrollado a traves de esta metodologia en Educacion Superior.

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MORE INFO
Format
Hardback
Publisher
Peter Lang AG
Country
Switzerland
Date
15 September 2020
Pages
116
ISBN
9783631834633

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Este libro se encuadra en el ambito de la transformacion digital y la creatividad en Educacion Superior, profundizando en el crowdsourcing gamificado y exponiendo como este enfoque innovador puede servir de herramienta para la creacion de eventos educativos que potencien la creatividad de las nuevas generaciones de estudiantes en el contexto universitario. Sus objetivos son revisar la literatura referente a ambos conceptos, crowdsourcing y gamificacion, exponer una propuesta de como pueden ser adaptados a la organizacion de eventos educativos y presentar un caso real de exito desarrollado a traves de esta metodologia en Educacion Superior.

Read More
Format
Hardback
Publisher
Peter Lang AG
Country
Switzerland
Date
15 September 2020
Pages
116
ISBN
9783631834633