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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book contains a selection of papers presented at a workshop on evolutionary computing sponsored by the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB, at the University of Sussex in Brighton, UK, in April 1996.The 22 revised full papers included in the book, together with one invited contribution, were carefully reviewed by the program committee. Twelve contributions investigate applications of evolutionary computing in various areas, such as learning, scheduling, searching, genetic programming, image processing, and robotics. Eleven papers are devoted to evolutionary computing theory and techniques.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book contains a selection of papers presented at a workshop on evolutionary computing sponsored by the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB, at the University of Sussex in Brighton, UK, in April 1996.The 22 revised full papers included in the book, together with one invited contribution, were carefully reviewed by the program committee. Twelve contributions investigate applications of evolutionary computing in various areas, such as learning, scheduling, searching, genetic programming, image processing, and robotics. Eleven papers are devoted to evolutionary computing theory and techniques.