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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Approximation and Online Algorithms, WAOA 2003, held in Budapest, Hungary in September 2003.The 19 revised full papers presented together with 5 invited abstracts of the related ARACNE mini-symposium were carefully selected from 41 submissions during two rounds of reviewing and improvement. Among the topics addressed are competitive analysis, inapproximability results, randomization techniques, approximation classes, scheduling, coloring and partitioning, cuts and connectivity, packing and covering, geometric problems, network design, and applications to game theory and financial problems.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Approximation and Online Algorithms, WAOA 2003, held in Budapest, Hungary in September 2003.The 19 revised full papers presented together with 5 invited abstracts of the related ARACNE mini-symposium were carefully selected from 41 submissions during two rounds of reviewing and improvement. Among the topics addressed are competitive analysis, inapproximability results, randomization techniques, approximation classes, scheduling, coloring and partitioning, cuts and connectivity, packing and covering, geometric problems, network design, and applications to game theory and financial problems.