Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
*Smart Gamification and Smart Serious Games.
*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
*Evaluation of Student Knowledge using an e-Learning Framework.
*The iTEC Eduteka.
*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
*Smart Gamification and Smart Serious Games.
*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
*Evaluation of Student Knowledge using an e-Learning Framework.
*The iTEC Eduteka.
*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.