Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives
Hardback

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

$276.99
Sign in or become a Readings Member to add this title to your wishlist.

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

*Smart Gamification and Smart Serious Games.

*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

*Evaluation of Student Knowledge using an e-Learning Framework.

*The iTEC Eduteka.

*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
Springer International Publishing AG
Country
Switzerland
Date
19 March 2015
Pages
205
ISBN
9783319146447

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

*Smart Gamification and Smart Serious Games.

*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

*Evaluation of Student Knowledge using an e-Learning Framework.

*The iTEC Eduteka.

*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Read More
Format
Hardback
Publisher
Springer International Publishing AG
Country
Switzerland
Date
19 March 2015
Pages
205
ISBN
9783319146447