Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book is about the Double Set Game, Game (D.4.2.31) played on Model III, the Longitudinal Star Gate 14 Model, an advance space-aged chess game board. A Double Set game comprises of two unique chess sets. The winner of this game must CHECKMATE his/her opponents’ kings twice to avail of victory. This book, Book 2 Vol. 5, raises many compelling question about the dexterity of human intelligence capability as opposed to robotic (artificial) intelligence. Computer software engineers are designing software that surpasses the game play intelligence of Game Board Masters in classic games such as the Chinese chess game called Go as well as conventional chess, namely IBM’s chess software called Deep Blue which defeated the chess Grand Master, Gary Kasporov. The introduction of my Advance 3-d model chess game in this book, will eventually force many software engineers to rethink the coding design of conventional chess games. By redoing the task of computer coding of conventional chess games may perhaps allow us to have a better understanding and appreciation of ourselves, who we are as a species and our role in the universe.
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book is about the Double Set Game, Game (D.4.2.31) played on Model III, the Longitudinal Star Gate 14 Model, an advance space-aged chess game board. A Double Set game comprises of two unique chess sets. The winner of this game must CHECKMATE his/her opponents’ kings twice to avail of victory. This book, Book 2 Vol. 5, raises many compelling question about the dexterity of human intelligence capability as opposed to robotic (artificial) intelligence. Computer software engineers are designing software that surpasses the game play intelligence of Game Board Masters in classic games such as the Chinese chess game called Go as well as conventional chess, namely IBM’s chess software called Deep Blue which defeated the chess Grand Master, Gary Kasporov. The introduction of my Advance 3-d model chess game in this book, will eventually force many software engineers to rethink the coding design of conventional chess games. By redoing the task of computer coding of conventional chess games may perhaps allow us to have a better understanding and appreciation of ourselves, who we are as a species and our role in the universe.