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Path of Relics
Paperback

Path of Relics

$37.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

He entered the contest to win cash...

Now millions could die.

Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament-the most anticipated virtual reality RPG event of the decade-where he has the chance to win some real loot.

But does he have a fighting chance against the world's top Active-VR athletes?

Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?

Worse, could his suspicions be true?

Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?

Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?

You'll love this LitRPG Lite / Gamelit adventure because of its action, secrets, real-world stakes, and compelling weak-to-strong progression.

Lose yourself in a fantasy world of dead gods, lost civilizations, and forgotten lore, made possible by the advanced technology of 2044.

Read More
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MORE INFO
Format
Paperback
Publisher
Obsidian Nova Press
Date
2 September 2022
Pages
486
ISBN
9781960537003

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

He entered the contest to win cash...

Now millions could die.

Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament-the most anticipated virtual reality RPG event of the decade-where he has the chance to win some real loot.

But does he have a fighting chance against the world's top Active-VR athletes?

Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?

Worse, could his suspicions be true?

Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?

Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?

You'll love this LitRPG Lite / Gamelit adventure because of its action, secrets, real-world stakes, and compelling weak-to-strong progression.

Lose yourself in a fantasy world of dead gods, lost civilizations, and forgotten lore, made possible by the advanced technology of 2044.

Read More
Format
Paperback
Publisher
Obsidian Nova Press
Date
2 September 2022
Pages
486
ISBN
9781960537003