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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Ahoy there, me maties! Prepare for a thrilling journey as pirates sailing the seas of the Caribbean during the Buccaneer era of the 1660s. However, the days of carefree looting, relaxing on sandy beaches with rum and barbecued pork, and carousing at rowdy ports of call with gambling and debauchery may not yet be in the cards for this crew. Fate and greed will lead to an old curse reawakening, propelling you on a strange, mystical, and perilous expedition across the Caribbean islands and deep into the heart of the Spanish Main.
This adventure is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. It should last 3 to 6 sessions of 4 to 6 hours each, depending on the group's Role-Playing experience, play style, and size. It was designed for 3 to 5 players and a Game Master however suggestions are provided for accommodating larger or smaller groups.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Ahoy there, me maties! Prepare for a thrilling journey as pirates sailing the seas of the Caribbean during the Buccaneer era of the 1660s. However, the days of carefree looting, relaxing on sandy beaches with rum and barbecued pork, and carousing at rowdy ports of call with gambling and debauchery may not yet be in the cards for this crew. Fate and greed will lead to an old curse reawakening, propelling you on a strange, mystical, and perilous expedition across the Caribbean islands and deep into the heart of the Spanish Main.
This adventure is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. It should last 3 to 6 sessions of 4 to 6 hours each, depending on the group's Role-Playing experience, play style, and size. It was designed for 3 to 5 players and a Game Master however suggestions are provided for accommodating larger or smaller groups.