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Hardback

Land of Vampires

$169.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Seize your destiny. Slay the vampire. And become the hero you were always meant to be. Land of Vampires: Slipping into ShadowThe first, full-length one-on-one 5e campaign from D&D Duet and Grove Guardian Press!

Designed specifically for duet 5e play, where you get to be the hero and, together with your partner, you'll create a whole world, just for two.

As part of the campaign, you'll find: over 170 pages of adventure, worldbuilding, and GM guidance-everything you need for an amazing duet 5e experience!

Land of Vampires: Slipping into Shadow consists of 15 chapters for levels 1-10 plus character backstory ideas, GMPCs, vibrant settings, unique NPCs, and more!

More DetailsLand of Vampires: Slipping into Shadow is a level 1-10 duet campaign from Beth and Jonathan of D&D Duet and Grove Guardian Press. This campaign takes you on a vampire hunt deep into the land of Steymhorod, where the PC and their companion(s) must navigate blood-thirsty enemies, suspicious fae, terrified townspeople, and a whole host of hidden monsters creeping through the haunted forests. And that doesn't even begin to cover the mysterious and powerful lord of the land, Draego.

In addition to the 15 chapters of the adventure, the campaign includes scale and leveling tips for GMs to adapt sessions and combats for one-on-one play. Tabletop gaming with one player and one GM (what we refer to as a duet) works best when GMs [game masters/storytellers] can individualize the story, challenges, encounters, and sessions to both their player and their player's PC [player character]. We'll help you do that throughout the campaign text so you can weave an adventure specifically for your player.

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MORE INFO
Format
Hardback
Publisher
Grove Guardian Press
Date
17 September 2024
Pages
180
ISBN
9781952609282

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Seize your destiny. Slay the vampire. And become the hero you were always meant to be. Land of Vampires: Slipping into ShadowThe first, full-length one-on-one 5e campaign from D&D Duet and Grove Guardian Press!

Designed specifically for duet 5e play, where you get to be the hero and, together with your partner, you'll create a whole world, just for two.

As part of the campaign, you'll find: over 170 pages of adventure, worldbuilding, and GM guidance-everything you need for an amazing duet 5e experience!

Land of Vampires: Slipping into Shadow consists of 15 chapters for levels 1-10 plus character backstory ideas, GMPCs, vibrant settings, unique NPCs, and more!

More DetailsLand of Vampires: Slipping into Shadow is a level 1-10 duet campaign from Beth and Jonathan of D&D Duet and Grove Guardian Press. This campaign takes you on a vampire hunt deep into the land of Steymhorod, where the PC and their companion(s) must navigate blood-thirsty enemies, suspicious fae, terrified townspeople, and a whole host of hidden monsters creeping through the haunted forests. And that doesn't even begin to cover the mysterious and powerful lord of the land, Draego.

In addition to the 15 chapters of the adventure, the campaign includes scale and leveling tips for GMs to adapt sessions and combats for one-on-one play. Tabletop gaming with one player and one GM (what we refer to as a duet) works best when GMs [game masters/storytellers] can individualize the story, challenges, encounters, and sessions to both their player and their player's PC [player character]. We'll help you do that throughout the campaign text so you can weave an adventure specifically for your player.

Read More
Format
Hardback
Publisher
Grove Guardian Press
Date
17 September 2024
Pages
180
ISBN
9781952609282