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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Let's be honest: If you stick to the core rules of either D&D or Pathfinder, critical hits and fumbles (critical failures, as Pathfinder calls them) are dull. You get to multiply damage on a critical hit, but that's it. In Pathfinder, a critical failure on an attack is just another miss, and D&D 5E doesn't even mention fumbles. Where's the fun in that?
A critical hit or a fumble is an extraordinary event. It's something for a player to savor and a moment for the DM/GM to work up to add a bit of excitement to the game. Personally, I have always considered them to be important parts of RPG combat.
With that in mind, we present a compact, but flavorful system for critical hits and fumbles called Severed Heads and Broken Blades. It includes a total of over 100 different critical hit results and roughly 100 different fumble results that vary by severity and frequency. Maybe you'll get the drop on your foe and a bonus to your next attack - or maybe you'll cut off its head and kill it instantly (if it only has one head, that is). Or maybe you'll lose your grip on your weapon - or maybe you'll deal a severe wound to an ally!
Severed Heads and Broken Blades is guaranteed compatible with Dungeons & Dragons 5th Edition, Pathfinder 1st Edition and Pathfinder 2nd Edition.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Let's be honest: If you stick to the core rules of either D&D or Pathfinder, critical hits and fumbles (critical failures, as Pathfinder calls them) are dull. You get to multiply damage on a critical hit, but that's it. In Pathfinder, a critical failure on an attack is just another miss, and D&D 5E doesn't even mention fumbles. Where's the fun in that?
A critical hit or a fumble is an extraordinary event. It's something for a player to savor and a moment for the DM/GM to work up to add a bit of excitement to the game. Personally, I have always considered them to be important parts of RPG combat.
With that in mind, we present a compact, but flavorful system for critical hits and fumbles called Severed Heads and Broken Blades. It includes a total of over 100 different critical hit results and roughly 100 different fumble results that vary by severity and frequency. Maybe you'll get the drop on your foe and a bonus to your next attack - or maybe you'll cut off its head and kill it instantly (if it only has one head, that is). Or maybe you'll lose your grip on your weapon - or maybe you'll deal a severe wound to an ally!
Severed Heads and Broken Blades is guaranteed compatible with Dungeons & Dragons 5th Edition, Pathfinder 1st Edition and Pathfinder 2nd Edition.