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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The Witch Games & Other Supernatural Tales high-light the brilliance of E. W. Farnsworth’s far-reaching imagination and showcase several of his latest tales.
The Witch Games novella intentionally crosses the traditional boundary between the supernatural and science fiction. Be advised the future depicted in this story is on our doorstep and drawn from actual occurrences in radical institutions for the extremely gifted.
Other stories in this collection owe as much to fact as to folklore, traditions, and the author’s imagination. The spectrum is intentionally wide, running from the tale of the aftermath and strange rebirth of a high-tech company to dark fairy tales about vengeful ghosts in the Christian, Japanese, and Mongolian traditions.
Even the tale, Mr. Truman’s Ghosts, is based on actual ghosts reportedly dwelling in the White House. Stories with Norse themes or Hopi Indian myths expand the geographical range while upending expectations.
Above all, these stories are for contemplating super-natural situations and are an invitation to ponder the ‘what-if’ in our lives.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The Witch Games & Other Supernatural Tales high-light the brilliance of E. W. Farnsworth’s far-reaching imagination and showcase several of his latest tales.
The Witch Games novella intentionally crosses the traditional boundary between the supernatural and science fiction. Be advised the future depicted in this story is on our doorstep and drawn from actual occurrences in radical institutions for the extremely gifted.
Other stories in this collection owe as much to fact as to folklore, traditions, and the author’s imagination. The spectrum is intentionally wide, running from the tale of the aftermath and strange rebirth of a high-tech company to dark fairy tales about vengeful ghosts in the Christian, Japanese, and Mongolian traditions.
Even the tale, Mr. Truman’s Ghosts, is based on actual ghosts reportedly dwelling in the White House. Stories with Norse themes or Hopi Indian myths expand the geographical range while upending expectations.
Above all, these stories are for contemplating super-natural situations and are an invitation to ponder the ‘what-if’ in our lives.