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With Foreword by Heidi Hayes Jacobs
It’s crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student’s interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.
Learn how to motivate students using the education quest model: -
Use formative assessment templates for engaging students in learning.
Contents:
Foreword by Heidi Hayes Jacobs
Introduction
Part I: Establishing
Chapter 1: Making the Case for Questing
Chapter 2: Identifying Questing Components
Chapter 3: Inquiring With Question Design
Chapter 4: Playing With Game Design
Chapter 5: Building Connections With Network Design
Part II: Guiding
Chapter 6: Launching the Quest
Chapter 7: Introducing Students to Quests
Chapter 8: Providing Instructional Support
Chapter 9: Demonstrating Learning
Appendix A: Frequently Asked Questions
Appendix B: Questing Framework Questions Aligned to Decision Matrix
Appendix C: Sample Complete Quest
References and Resources
Index
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With Foreword by Heidi Hayes Jacobs
It’s crucial for 21st century teachers and students to determine together what a student will learn and at what pace. This book dives deep into quest learning, a customizable inquiry model tailored to a student’s interests, needs, and abilities. Learn how to use questing to engross students in emotionally gripping learning experiences, engage them with actionable goals, build 21st century skills, and promote collaboration in online and physical spaces.
Learn how to motivate students using the education quest model: -
Use formative assessment templates for engaging students in learning.
Contents:
Foreword by Heidi Hayes Jacobs
Introduction
Part I: Establishing
Chapter 1: Making the Case for Questing
Chapter 2: Identifying Questing Components
Chapter 3: Inquiring With Question Design
Chapter 4: Playing With Game Design
Chapter 5: Building Connections With Network Design
Part II: Guiding
Chapter 6: Launching the Quest
Chapter 7: Introducing Students to Quests
Chapter 8: Providing Instructional Support
Chapter 9: Demonstrating Learning
Appendix A: Frequently Asked Questions
Appendix B: Questing Framework Questions Aligned to Decision Matrix
Appendix C: Sample Complete Quest
References and Resources
Index