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Set an even longer time ago in a galaxy far, far away, BioWare’s 2003 RPG Star Wars: Knights of the Old Republic wowed Jedi and Sith Lords alike with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in video game history. Among the droids and blasters, the game delves into themes like choice, free will, and the construction of identity and memory.
Featuring brand new interviews with Lead Designer James Ohlen and Senior Writer Drew Karpyshyn, game critic Alex Kane’s book unveils how this classic game was made, analyzes KotOR’s worldview through the lens of philosophy, mythology, and the ethics of war, and investigates how the game borrows techniques from contemporary films like The Sixth Senseand Fight Club. Whether you align with the light or the dark side, you’re invited to dive into this fun and thoughtful exploration of the most beloved Star Wars game of all time.
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Set an even longer time ago in a galaxy far, far away, BioWare’s 2003 RPG Star Wars: Knights of the Old Republic wowed Jedi and Sith Lords alike with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in video game history. Among the droids and blasters, the game delves into themes like choice, free will, and the construction of identity and memory.
Featuring brand new interviews with Lead Designer James Ohlen and Senior Writer Drew Karpyshyn, game critic Alex Kane’s book unveils how this classic game was made, analyzes KotOR’s worldview through the lens of philosophy, mythology, and the ethics of war, and investigates how the game borrows techniques from contemporary films like The Sixth Senseand Fight Club. Whether you align with the light or the dark side, you’re invited to dive into this fun and thoughtful exploration of the most beloved Star Wars game of all time.