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Harken back to the days of fantasy adventure. It is an age when heroes ventured where the mass of humankind dared not tread - into a fantastic world of arcane wizards, bold warriors, powerful kings, and fell beasts. The voyages were perilous, but the rewards were great. Iron Gauntlets will thrust your heroes into epic swords and sorcery quests. Will they find glory or treachery, triumph, or an early death?
No classes or experience levels, Iron Gauntlets keeps it simple with consistent and flexible rules. The game is designed for people to tinker with it–because gamers almost always do. Add your own races and skills, or even create new magical powers.
Create a wide range of characters, from shaman and barbarian warriors to paladins and knights. If you can imagine it, you can create it. Unlike most other games, experience can have a direct influence on a character’s actions: expend experience at will to increase the odds of a task or save it to raise a skill level between game sessions.
Combine with Active Exploits Diceless Roleplaying for diceless play. Combine with any genreDiversion i game or The genreDiversion 3E Manual for 2d6 play.
This Classic Reprint of the Iron Gauntlets softcover includes the sample setting of Amherth, introductory adventure, and companion book for lots of options.
BONUS: The included Companion material expands your Iron Gauntlets experience with new player, combat, and social conflict options, as well as sample difficulty ratings and new storytelling advice.
$9.00 standard shipping within Australia
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Harken back to the days of fantasy adventure. It is an age when heroes ventured where the mass of humankind dared not tread - into a fantastic world of arcane wizards, bold warriors, powerful kings, and fell beasts. The voyages were perilous, but the rewards were great. Iron Gauntlets will thrust your heroes into epic swords and sorcery quests. Will they find glory or treachery, triumph, or an early death?
No classes or experience levels, Iron Gauntlets keeps it simple with consistent and flexible rules. The game is designed for people to tinker with it–because gamers almost always do. Add your own races and skills, or even create new magical powers.
Create a wide range of characters, from shaman and barbarian warriors to paladins and knights. If you can imagine it, you can create it. Unlike most other games, experience can have a direct influence on a character’s actions: expend experience at will to increase the odds of a task or save it to raise a skill level between game sessions.
Combine with Active Exploits Diceless Roleplaying for diceless play. Combine with any genreDiversion i game or The genreDiversion 3E Manual for 2d6 play.
This Classic Reprint of the Iron Gauntlets softcover includes the sample setting of Amherth, introductory adventure, and companion book for lots of options.
BONUS: The included Companion material expands your Iron Gauntlets experience with new player, combat, and social conflict options, as well as sample difficulty ratings and new storytelling advice.