Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Video Games and Pop Culture: Odyssey Two
Paperback

Video Games and Pop Culture: Odyssey Two

$36.99
Sign in or become a Readings Member to add this title to your wishlist.

The year was 2016. The culture wars were deepening, with no end in sight. As the marketplace of ideas faded further into memory, one writer tried to bring it back - and succeeded.

In September 2016 Robert B. Marks’ Garwulf’s Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture. Months after Garwulf’s Corner’s second year came to an end the Escapist was sold to another media company - and its new editor-in-chief libeled everybody who had worked there since 2014. During the ensuing legal action, the whole of Garwulf’s Corner was removed from the pages of the Escapist and all but destroyed…until now.

Insightful, compelling, and still relevant, this volume contains:

  • The second year of Garwulf’s Corner, covering topics ranging from Star Wars movies to outrage culture to video games.

  • Previously unpublished installments looking at Minecraft, video game addiction, and more.

  • The full run of The Most Important PC Games of All Time, a comprehensive look at the decades-long history of the video game from the 1940s to today.

From No Man’s Sky to Police Quest, from Fox’s Gotham to military science fiction, take a fresh and new odyssey back into the world of pop culture.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
Legacy Books Press
Date
15 May 2020
Pages
208
ISBN
9781927537411

The year was 2016. The culture wars were deepening, with no end in sight. As the marketplace of ideas faded further into memory, one writer tried to bring it back - and succeeded.

In September 2016 Robert B. Marks’ Garwulf’s Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture. Months after Garwulf’s Corner’s second year came to an end the Escapist was sold to another media company - and its new editor-in-chief libeled everybody who had worked there since 2014. During the ensuing legal action, the whole of Garwulf’s Corner was removed from the pages of the Escapist and all but destroyed…until now.

Insightful, compelling, and still relevant, this volume contains:

  • The second year of Garwulf’s Corner, covering topics ranging from Star Wars movies to outrage culture to video games.

  • Previously unpublished installments looking at Minecraft, video game addiction, and more.

  • The full run of The Most Important PC Games of All Time, a comprehensive look at the decades-long history of the video game from the 1940s to today.

From No Man’s Sky to Police Quest, from Fox’s Gotham to military science fiction, take a fresh and new odyssey back into the world of pop culture.

Read More
Format
Paperback
Publisher
Legacy Books Press
Date
15 May 2020
Pages
208
ISBN
9781927537411