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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure.
Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron.
Only one team can prevail. The others must die.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure.
Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron.
Only one team can prevail. The others must die.