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Unity 3.x Game Development by Example Beginner's Guide
Paperback

Unity 3.x Game Development by Example Beginner’s Guide

$116.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you’ve ever wanted to develop games, but have never felt smart enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

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MORE INFO
Format
Paperback
Publisher
Packt Publishing Limited
Country
United Kingdom
Date
23 September 2011
Pages
408
ISBN
9781849691840

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that’s what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you’ve ever wanted to develop games, but have never felt smart enough to deal with complex programming, this book is for you. It’s also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Read More
Format
Paperback
Publisher
Packt Publishing Limited
Country
United Kingdom
Date
23 September 2011
Pages
408
ISBN
9781849691840