Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Gamish: A Graphic History of Gaming
Hardback

Gamish: A Graphic History of Gaming

$44.99
Sign in or become a Readings Member to add this title to your wishlist.

A thrilling illustrated journey through the history of video games and what they really mean to us

Golden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?

This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
Penguin Books Ltd
Country
United Kingdom
Date
8 December 2020
Pages
208
ISBN
9781846149481

A thrilling illustrated journey through the history of video games and what they really mean to us

Golden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?

This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world.

Read More
Format
Hardback
Publisher
Penguin Books Ltd
Country
United Kingdom
Date
8 December 2020
Pages
208
ISBN
9781846149481