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In a Quarter of a second and the Glowing rings: The world of present, future and past for all ages adventure series
Paperback

In a Quarter of a second and the Glowing rings: The world of present, future and past for all ages adventure series

$50.99
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The World of Present, Future, and Past. In a Quarter of a second prologue. This is a totally different unique adventure, a young group of Space bowling friends get transported thirty years into the future, going on a strange adventure/mission to recover items for the city people, taking their life into their own hands, experiencing strange difficulties along the way on their journey. In the first adventure Jake Train had invented the eye finger, that the group of bowlers have them permanently attached to one of their fingers, each eye finger, takes photos, and they can view around corners that this tool is also used in. The bowlers have a whistle each that does different magical things, including talking through them, flying through the air, time travel, a compass, strange whistle noises when blown, that connect with things in the adventure, a light, an amnesia button, and a skate button that helps them skate. There is a magical shower cap, for each of them inside of the whistle that helps them to change their size, and into different items, some of the bowlers won a magical pocket watch that they use with items that come to life, that can come out of the pocket watch, when the pocket watch is open you can enter into the pocket watch to do lots of different things that are their to help them, with strange, unbelievable things happening. They have got magical chewing gum, that helps them vanish when they chew it as needed to help them when in dangerous situations that is kept in their whistle compartments that works when placed in to their mouth. The smart flower is unique, and helps to protect them with it having a special force field. They enter different strange rooms inside of a club with some good, some bad and, some amazing things happening. Some people have got tattoos on top of their hands that are helpful. They meet their future selves. The World of Present, Future, and Past. The Glowing rings. Prologue. This adventure has got as much action, and more as the first adventure, with peoples bodies being taken over uncontrollably without their consent as the same as the first adventure. Will the bowling friends find the real key, and what will be behind the padlocked book, and will they get to the ship wreck, and inside of the bubble alive? Do the reflectorglass eyes goggles last long enough, and does Leo’s CCTV show anything helpful? Do Wendy, and Eric still have love for each other? Will the bead help? Does the 3D map and the jars from the large jar room with the blue smiley faces help enough? Will they get stuck in certain rooms, newspapers, life or death situations, will the unconscious people survive, does the silver magical petal turn into a bag that will help them, and will Zon help enough, or put them into a dangerous situation? Do the magical pen wigs help to rid evil? Will the oil ball coins be enough, or will the key save the day? Will the wildlife and people on earth live on, or will planet Opack’s Windowir’s team stop all of this? Do the Windowir’s, Vord, and Tiger cause earth to die? Do they meet anybody that they know from the future, or the past? You need to find out why the star rings stick to their fingers, and light up, and the tattoo ring with different colours occasionally? Will they enter through the crisp bag, and will Leo’s team help them enough? Who was the lady, will they find out now, or in the next adventure? How many innocent people follow the leader through the brightly lit doorway with it closing behind them? What does the paper do, and will the rainbow buttons help or hinder? Will the oil ball coins help enough, and will they be able to steal enough trees back, and will the wildlife be saved? Will the Windowir’s, Vord, and Tiger rule and take over earth? Do they all die, or will they live, you need to read this book to find out which years they will travel to next!

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MORE INFO
Format
Paperback
Publisher
Neilson
Date
13 May 2020
Pages
306
ISBN
9781838006532

The World of Present, Future, and Past. In a Quarter of a second prologue. This is a totally different unique adventure, a young group of Space bowling friends get transported thirty years into the future, going on a strange adventure/mission to recover items for the city people, taking their life into their own hands, experiencing strange difficulties along the way on their journey. In the first adventure Jake Train had invented the eye finger, that the group of bowlers have them permanently attached to one of their fingers, each eye finger, takes photos, and they can view around corners that this tool is also used in. The bowlers have a whistle each that does different magical things, including talking through them, flying through the air, time travel, a compass, strange whistle noises when blown, that connect with things in the adventure, a light, an amnesia button, and a skate button that helps them skate. There is a magical shower cap, for each of them inside of the whistle that helps them to change their size, and into different items, some of the bowlers won a magical pocket watch that they use with items that come to life, that can come out of the pocket watch, when the pocket watch is open you can enter into the pocket watch to do lots of different things that are their to help them, with strange, unbelievable things happening. They have got magical chewing gum, that helps them vanish when they chew it as needed to help them when in dangerous situations that is kept in their whistle compartments that works when placed in to their mouth. The smart flower is unique, and helps to protect them with it having a special force field. They enter different strange rooms inside of a club with some good, some bad and, some amazing things happening. Some people have got tattoos on top of their hands that are helpful. They meet their future selves. The World of Present, Future, and Past. The Glowing rings. Prologue. This adventure has got as much action, and more as the first adventure, with peoples bodies being taken over uncontrollably without their consent as the same as the first adventure. Will the bowling friends find the real key, and what will be behind the padlocked book, and will they get to the ship wreck, and inside of the bubble alive? Do the reflectorglass eyes goggles last long enough, and does Leo’s CCTV show anything helpful? Do Wendy, and Eric still have love for each other? Will the bead help? Does the 3D map and the jars from the large jar room with the blue smiley faces help enough? Will they get stuck in certain rooms, newspapers, life or death situations, will the unconscious people survive, does the silver magical petal turn into a bag that will help them, and will Zon help enough, or put them into a dangerous situation? Do the magical pen wigs help to rid evil? Will the oil ball coins be enough, or will the key save the day? Will the wildlife and people on earth live on, or will planet Opack’s Windowir’s team stop all of this? Do the Windowir’s, Vord, and Tiger cause earth to die? Do they meet anybody that they know from the future, or the past? You need to find out why the star rings stick to their fingers, and light up, and the tattoo ring with different colours occasionally? Will they enter through the crisp bag, and will Leo’s team help them enough? Who was the lady, will they find out now, or in the next adventure? How many innocent people follow the leader through the brightly lit doorway with it closing behind them? What does the paper do, and will the rainbow buttons help or hinder? Will the oil ball coins help enough, and will they be able to steal enough trees back, and will the wildlife be saved? Will the Windowir’s, Vord, and Tiger rule and take over earth? Do they all die, or will they live, you need to read this book to find out which years they will travel to next!

Read More
Format
Paperback
Publisher
Neilson
Date
13 May 2020
Pages
306
ISBN
9781838006532