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In this coffee table hardback, uncover the concept and vision behind Scorn, alongside insight from the artists and software designers at Ebb.
The game is set in a nightmarish universe of odd forms and sombre tapestry inspired by the work of H.R. Giger, and designed around the idea of being thrown into the world . Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs.
The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
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In this coffee table hardback, uncover the concept and vision behind Scorn, alongside insight from the artists and software designers at Ebb.
The game is set in a nightmarish universe of odd forms and sombre tapestry inspired by the work of H.R. Giger, and designed around the idea of being thrown into the world . Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs.
The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.