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The Gamification of Work: The Use of Games in the Workplace
Hardback

The Gamification of Work: The Use of Games in the Workplace

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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named gamification . In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

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MORE INFO
Format
Hardback
Publisher
Wiley-Blackwell US
Country
United Kingdom
Date
17 January 2017
Pages
198
ISBN
9781786301239

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named gamification . In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

Read More
Format
Hardback
Publisher
Wiley-Blackwell US
Country
United Kingdom
Date
17 January 2017
Pages
198
ISBN
9781786301239