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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Shaz, Edenocht’s forbidden War wizard, his elemental mage Serin and, miniature warriors, the Minca begin their insurmountable task of securing the ancient artifacts, the Sev-Rin-Ac-Lava. Their first task of finding the sheath to the sword Shaz already has takes them to the realm of their friends the Minca.The companions find themselves in a world torn open by earthquakes and melted earth as the evil Necromancer Semias Trevelis re-incarnates an ancient Runecaster to remake one of the ancient artifacts. The only hope in closing the torn and scorched realm is with the help of the two remaining descendants of the original mages of old, but Shaz doesn’t even know about them, to begin with, let alone who they are or how to find them. Can Shaz and his friends be able to outsmart the cosmic powers at play and bring together the elements once again or will there be a ripple of desolation across the planet?
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Shaz, Edenocht’s forbidden War wizard, his elemental mage Serin and, miniature warriors, the Minca begin their insurmountable task of securing the ancient artifacts, the Sev-Rin-Ac-Lava. Their first task of finding the sheath to the sword Shaz already has takes them to the realm of their friends the Minca.The companions find themselves in a world torn open by earthquakes and melted earth as the evil Necromancer Semias Trevelis re-incarnates an ancient Runecaster to remake one of the ancient artifacts. The only hope in closing the torn and scorched realm is with the help of the two remaining descendants of the original mages of old, but Shaz doesn’t even know about them, to begin with, let alone who they are or how to find them. Can Shaz and his friends be able to outsmart the cosmic powers at play and bring together the elements once again or will there be a ripple of desolation across the planet?