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(Previously published as Road of Waters by Eric Lorenzen, (c) 2013.) The Road will drown them... ...unless he can stop the sorcerers. Thomas, a newly-promoted journeyman magician, must travel the Road of Waters with two other magicians. Then he learns that all isn't as it seems. One of his companions is shape-shifting, mermaids find a dead wizard, and sorcerers are hunting King Arthur.
Can he survive centaur attacks, magical traps, and a storming Road?
Thomas must fight, using magic he hasn't yet mastered. And this time, his enemies are some of the most powerful sorcerers in the realm. As the Road of Waters goes wild, he must save the king, protect his friends, and avenge his master.
Join Thomas for a wave-tossed adventure on the glowing Waters. Magic will whisper in your ear and the river spray will dampen your face. Just be sure to reach a Waywater before sunrise, or you'll drown in the Road's fury.
Get it now and start sailing on the Road of Waters.
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(Previously published as Road of Waters by Eric Lorenzen, (c) 2013.) The Road will drown them... ...unless he can stop the sorcerers. Thomas, a newly-promoted journeyman magician, must travel the Road of Waters with two other magicians. Then he learns that all isn't as it seems. One of his companions is shape-shifting, mermaids find a dead wizard, and sorcerers are hunting King Arthur.
Can he survive centaur attacks, magical traps, and a storming Road?
Thomas must fight, using magic he hasn't yet mastered. And this time, his enemies are some of the most powerful sorcerers in the realm. As the Road of Waters goes wild, he must save the king, protect his friends, and avenge his master.
Join Thomas for a wave-tossed adventure on the glowing Waters. Magic will whisper in your ear and the river spray will dampen your face. Just be sure to reach a Waywater before sunrise, or you'll drown in the Road's fury.
Get it now and start sailing on the Road of Waters.