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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
A fast and simple fantasy tabletop roleplaying game based on the "Legend" variant of the OpenD6 system that was the Origins Award winner for Best Roleplaying Rules. Compatible with the many OpenD6 titles. Fast playing and simple. Easy to teach new gamers and smoother for experienced groups where the game is run with little or no prep. Without classes or levels but with archetypes that speed character creation so play can start within minutes. A list of 120 monsters aids impromptu play. Great for both pickup games and extended campaign play. Requires only normal six-sided dice with options to use different die types or greater numbers of dice if desired. This is a fully standalone game. No other books are required for play. The magic rules are in an optional expansion book, Spells for Sterling. Monsters are expanded in another expansion book, Slay Them for Sterling.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
A fast and simple fantasy tabletop roleplaying game based on the "Legend" variant of the OpenD6 system that was the Origins Award winner for Best Roleplaying Rules. Compatible with the many OpenD6 titles. Fast playing and simple. Easy to teach new gamers and smoother for experienced groups where the game is run with little or no prep. Without classes or levels but with archetypes that speed character creation so play can start within minutes. A list of 120 monsters aids impromptu play. Great for both pickup games and extended campaign play. Requires only normal six-sided dice with options to use different die types or greater numbers of dice if desired. This is a fully standalone game. No other books are required for play. The magic rules are in an optional expansion book, Spells for Sterling. Monsters are expanded in another expansion book, Slay Them for Sterling.