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Strange Things Afoot role playing game
Paperback

Strange Things Afoot role playing game

$39.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Step into the world of Strange Things Afoot, a world where almost everything on the internet is true! Set in the modern day, Strange Things Afoot draws influence from the world of creepy pasta and urban legends. Players in the campaign take the role of middle to high school age students who must struggle against supernatural beings known as tulpas. These are mysterious creatures that can only manifest in our reality when people believe in them and they use the internet as a way to spread that belief. However, the power of belief can be a double edged sword! Players can turn belief against the tulpas to create weaknesses for their foes and perform rituals to give themselves an edge. Strange Things Afoot includes nine character cliques, guidelines for running a campaign, sample rituals, and tools for creating supernatural creatures.

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MORE INFO
Format
Paperback
Publisher
Lulu.com
Country
United States
Date
22 February 2020
Pages
216
ISBN
9781716452949

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Step into the world of Strange Things Afoot, a world where almost everything on the internet is true! Set in the modern day, Strange Things Afoot draws influence from the world of creepy pasta and urban legends. Players in the campaign take the role of middle to high school age students who must struggle against supernatural beings known as tulpas. These are mysterious creatures that can only manifest in our reality when people believe in them and they use the internet as a way to spread that belief. However, the power of belief can be a double edged sword! Players can turn belief against the tulpas to create weaknesses for their foes and perform rituals to give themselves an edge. Strange Things Afoot includes nine character cliques, guidelines for running a campaign, sample rituals, and tools for creating supernatural creatures.

Read More
Format
Paperback
Publisher
Lulu.com
Country
United States
Date
22 February 2020
Pages
216
ISBN
9781716452949