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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
*A full magic system for the Swords for Sterling RPG. Nothing else is needed to add a wide variety of major and minor spell users to your core rules. *126 iconic, old school style spells that can be cast again and again in a flexible spell point system where each player can learn spells and cast them as desired. *An expanded list of 40 Callings provides templates for a wide array of Spellcasters and Scouts including classic archetypes like Clerics, Wizards, Paladins, Rangers, Sorcerers and Rogues. *Additional rules for character creation provides for spell selection and a full explanation of using Favour and Vigour to power spells. *Extra descriptions of combat show how to incorporate spells into fights in both common and creative ways. *Full rules for learning new spells and getting more points of the Favour and the Mana that power spells as your character grows in experience. *Much faster and simpler spell rules than those included in original OpenD6 and much greater flexibility than the original game that inspired these iconic spells. NOTE: This is not a standalone game. The Swords for Sterling RPG rules are needed to play.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
*A full magic system for the Swords for Sterling RPG. Nothing else is needed to add a wide variety of major and minor spell users to your core rules. *126 iconic, old school style spells that can be cast again and again in a flexible spell point system where each player can learn spells and cast them as desired. *An expanded list of 40 Callings provides templates for a wide array of Spellcasters and Scouts including classic archetypes like Clerics, Wizards, Paladins, Rangers, Sorcerers and Rogues. *Additional rules for character creation provides for spell selection and a full explanation of using Favour and Vigour to power spells. *Extra descriptions of combat show how to incorporate spells into fights in both common and creative ways. *Full rules for learning new spells and getting more points of the Favour and the Mana that power spells as your character grows in experience. *Much faster and simpler spell rules than those included in original OpenD6 and much greater flexibility than the original game that inspired these iconic spells. NOTE: This is not a standalone game. The Swords for Sterling RPG rules are needed to play.