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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Want an easy-to-learn, fun roleplaying game? Want a pastime that's not like memorising homework? Want a break from fussy, hard-to-find polyhedral dice? How's about an RPG with an ultra-simple core mechanic: the odds on a single die! That's right! A mere eleven choices on 1D6 to power an entire roleplaying game! This is the ALEA UNA System, and it's being launched with the Fantastic-Mediaeval roleplaying setting called MEADOWS & MEGALITHS! The once-upon-a-time world of MEADOWS & MEGALITHS is about saving the Earth Herself from the evil monsters which burrow, burn, destroy and pillage. The player-characters (PCs) are heroes who have sworn to defend the Earth from ultimate destruction, but they must hurry! The forces of evil out-number them many times to one, and, if the Good Guys fail, the Earth perishes, and all with Her! This game was written with an Old School design philosophy: lighter on rules than contemporary RPGs, simple mechanics, and a relaxed framework which heartily encourages the contribution and creativity of both the Referee and his or her Players. Great for adults who crave a return to ROLE-playing instead of having to look up and argue about convoluted rules in many seperate rulebooks, squint at dense tables and charts, and suffer the sluggish tedium of ROLL-playing. MEADOWS & MEGALITHS also serves as an excellent "gateway game" for young children, offering a setting where their imaginations may blossom by introducing them to the marvels of the hobby without confusing them with too many rules, regulations, instructions and prohibitions.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Want an easy-to-learn, fun roleplaying game? Want a pastime that's not like memorising homework? Want a break from fussy, hard-to-find polyhedral dice? How's about an RPG with an ultra-simple core mechanic: the odds on a single die! That's right! A mere eleven choices on 1D6 to power an entire roleplaying game! This is the ALEA UNA System, and it's being launched with the Fantastic-Mediaeval roleplaying setting called MEADOWS & MEGALITHS! The once-upon-a-time world of MEADOWS & MEGALITHS is about saving the Earth Herself from the evil monsters which burrow, burn, destroy and pillage. The player-characters (PCs) are heroes who have sworn to defend the Earth from ultimate destruction, but they must hurry! The forces of evil out-number them many times to one, and, if the Good Guys fail, the Earth perishes, and all with Her! This game was written with an Old School design philosophy: lighter on rules than contemporary RPGs, simple mechanics, and a relaxed framework which heartily encourages the contribution and creativity of both the Referee and his or her Players. Great for adults who crave a return to ROLE-playing instead of having to look up and argue about convoluted rules in many seperate rulebooks, squint at dense tables and charts, and suffer the sluggish tedium of ROLL-playing. MEADOWS & MEGALITHS also serves as an excellent "gateway game" for young children, offering a setting where their imaginations may blossom by introducing them to the marvels of the hobby without confusing them with too many rules, regulations, instructions and prohibitions.