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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Ryan J. Stark surveys the classic monsters in great literature and film, television, the Bible, and, perhaps unexpectedly, the world in which we live. Monsterdom is real, Stark observes, but often hidden beneath the concealment spell of modern secular thought. This guidebook aims to break that spell, and, if so, to confirm once more a world that brims with high strangeness, or what Christian philosophers have always called "reality." The book appeals to those who study the paranormal dimensions of religion and horror, broadly imagined. The clergy will also find it helpful, as will players of monster-riddled video games.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Ryan J. Stark surveys the classic monsters in great literature and film, television, the Bible, and, perhaps unexpectedly, the world in which we live. Monsterdom is real, Stark observes, but often hidden beneath the concealment spell of modern secular thought. This guidebook aims to break that spell, and, if so, to confirm once more a world that brims with high strangeness, or what Christian philosophers have always called "reality." The book appeals to those who study the paranormal dimensions of religion and horror, broadly imagined. The clergy will also find it helpful, as will players of monster-riddled video games.