Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

The Extraordinary Book that Invents Itself: (Kid's Activity Books, STEM Books for Kids. STEAM Books)
Paperback

The Extraordinary Book that Invents Itself: (Kid’s Activity Books, STEM Books for Kids. STEAM Books)

$29.99
Sign in or become a Readings Member to add this title to your wishlist.

A one-of-a-kind project book that turns into 30 incredible inventions.

Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions.

Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success.

30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more!

TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away.

FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults.

SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks.

ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
Insight Editions, Div of Palace Publishing Group, LP
Country
United States
Date
4 January 2023
Pages
64
ISBN
9781647225872

A one-of-a-kind project book that turns into 30 incredible inventions.

Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions.

Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success.

30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more!

TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away.

FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults.

SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks.

ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.

Read More
Format
Paperback
Publisher
Insight Editions, Div of Palace Publishing Group, LP
Country
United States
Date
4 January 2023
Pages
64
ISBN
9781647225872