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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.