Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Computer Games: Development and Technology
Hardback

Computer Games: Development and Technology

$313.99
Sign in or become a Readings Member to add this title to your wishlist.

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
Clanrye International
Country
United States
Date
22 September 2020
Pages
214
ISBN
9781632409461

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

A computer game is any video game that is played on a personal computer. It is characterized by diverse user-determined gaming hardware and software along with a greater capacity in processing, input and video output. In sophisticated PC gaming, there is a significant investment of processing resources which allows improved visual fidelity of games, better potential fidelity of game simulation, and greater input fidelity owing to compatibility with an array of peripherals. The PC platform is characterized by the absence of centralized control. The benefits of this include increased flexibility, reduced software cost, increased innovation, etc. This book aims to shed light on some of the unexplored aspects of technology and development of computer games and the recent researches in this field. It strives to provide a fair idea about this discipline and to help develop a better understanding of the latest advances within this field. For all those who are interested in computer games development, this book can prove to be an essential guide.

Read More
Format
Hardback
Publisher
Clanrye International
Country
United States
Date
22 September 2020
Pages
214
ISBN
9781632409461