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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Multimedia refers to the content that uses text, audio, video, image, graphics and animation to create content. The purpose of multimedia is to enhance the users’ experience and generate interactivity by combining diverse forms of media content. Multimedia content is stored in multimedia devices. It can be in the form of presentations, games and simulations. Online multimedia is object-oriented and data-driven, which allows user innovation and personalization. Haptic technology further upgrades multimedia experience by allowing virtual objects to be felt. Various multimedia tools are used in advertising, computer-based training, developing special effects in movies and video games, digital media, computer simulations, etc. This textbook provides comprehensive insights in the domain of multimedia technology. Most of the topics introduced in this book cover new techniques and applications of this technology. It will provide comprehensive knowledge to the readers.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Multimedia refers to the content that uses text, audio, video, image, graphics and animation to create content. The purpose of multimedia is to enhance the users’ experience and generate interactivity by combining diverse forms of media content. Multimedia content is stored in multimedia devices. It can be in the form of presentations, games and simulations. Online multimedia is object-oriented and data-driven, which allows user innovation and personalization. Haptic technology further upgrades multimedia experience by allowing virtual objects to be felt. Various multimedia tools are used in advertising, computer-based training, developing special effects in movies and video games, digital media, computer simulations, etc. This textbook provides comprehensive insights in the domain of multimedia technology. Most of the topics introduced in this book cover new techniques and applications of this technology. It will provide comprehensive knowledge to the readers.