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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you’ll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you’ll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you’ll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you’ll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you’ll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you’ll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.