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This fun and challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the deam of American chess, Larry Evans.
Grandmaster and Hall of Fame chess legend Larry Evans, draws upon his vast experience as 5-time USA champion, author of 25 books, and Bobby Fischer"s second, to present a fun and instructive book featuring two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the legendary Grandmaster. These instructive, elegant and entertaining endgame positions will not only challenge and entertain readers, but will also teach them how to win games while trying to find the best move of the three choices presented. The problems are divided into various sections, such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning processes–or just flat out fun. Endgame study is so important to players, but with challenges such as these, it’s not work, but fun. What is the best move? Take the plunge and find out!
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This fun and challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the deam of American chess, Larry Evans.
Grandmaster and Hall of Fame chess legend Larry Evans, draws upon his vast experience as 5-time USA champion, author of 25 books, and Bobby Fischer"s second, to present a fun and instructive book featuring two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers and fans of the legendary Grandmaster. These instructive, elegant and entertaining endgame positions will not only challenge and entertain readers, but will also teach them how to win games while trying to find the best move of the three choices presented. The problems are divided into various sections, such as king and pawn endings, minor piece endings, queen endings, and rook and pawn endings, so that players can concentrate on areas for either training and learning processes–or just flat out fun. Endgame study is so important to players, but with challenges such as these, it’s not work, but fun. What is the best move? Take the plunge and find out!