Gaming Programs for All Ages at the Library: A Practical Guide for Librarians

Tom Bruno

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians
Format
Paperback
Publisher
Rowman & Littlefield
Country
United States
Published
20 June 2018
Pages
160
ISBN
9781538108208

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians

Tom Bruno

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

*how to make the case for library gaming with your administration,
*how to acquire and loan gaming materials (whether or not you have the budget for them!), *how to publicize your library gaming programming, and
*how to incorporate other library units into the gaming experience.

Everything from acquisitions to budgeting to circulation is covered in this practical guide — you’ll also learn about promotion, assessment, and experiential learning opportunities

This item is not currently in-stock. It can be ordered online and is expected to ship in approx 2 weeks

Our stock data is updated periodically, and availability may change throughout the day for in-demand items. Please call the relevant shop for the most current stock information. Prices are subject to change without notice.

Sign in or become a Readings Member to add this title to a wishlist.