Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians
Paperback

Gaming Programs for All Ages at the Library: A Practical Guide for Librarians

$326.99
Sign in or become a Readings Member to add this title to your wishlist.

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

*how to make the case for library gaming with your administration,
*how to acquire and loan gaming materials (whether or not you have the budget for them!), *how to publicize your library gaming programming, and
*how to incorporate other library units into the gaming experience.

Everything from acquisitions to budgeting to circulation is covered in this practical guide — you’ll also learn about promotion, assessment, and experiential learning opportunities

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
Rowman & Littlefield
Country
United States
Date
20 June 2018
Pages
160
ISBN
9781538108208

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive!

Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:

*how to make the case for library gaming with your administration,
*how to acquire and loan gaming materials (whether or not you have the budget for them!), *how to publicize your library gaming programming, and
*how to incorporate other library units into the gaming experience.

Everything from acquisitions to budgeting to circulation is covered in this practical guide — you’ll also learn about promotion, assessment, and experiential learning opportunities

Read More
Format
Paperback
Publisher
Rowman & Littlefield
Country
United States
Date
20 June 2018
Pages
160
ISBN
9781538108208