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Critical Games is about the games we play (whether we know it or not), the ways we play them (for fun, but also to win, and to gain approval from others), and what happens when they get out of hand. The book interrogates the theory of play and gaming, with a particular focus on the games played by literary authors and literary critics. Drawing on (often self-critical) autobiography, as well as readings in texts across a range of languages, Tim Beasley-Murray plays with academic conventions to highlight what is at stake in them, turning to the Game of Literature, from Kafka to Carrere, to seek models and warnings of the outcomes of taking games too seriously, or not taking them seriously enough.
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Critical Games is about the games we play (whether we know it or not), the ways we play them (for fun, but also to win, and to gain approval from others), and what happens when they get out of hand. The book interrogates the theory of play and gaming, with a particular focus on the games played by literary authors and literary critics. Drawing on (often self-critical) autobiography, as well as readings in texts across a range of languages, Tim Beasley-Murray plays with academic conventions to highlight what is at stake in them, turning to the Game of Literature, from Kafka to Carrere, to seek models and warnings of the outcomes of taking games too seriously, or not taking them seriously enough.