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Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
Paperback

Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

$146.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.

Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.

After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

What You Will Learn

Make

use of procedural generation for dungeons, mazes, monsters, and treasure Pick

up skills to use Phaser to build games Implement

turn-based mechanics Use

tile-based graphics

Who This Book Is For

Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

Read More
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MORE INFO
Format
Paperback
Publisher
APress
Country
United States
Date
26 September 2020
Pages
322
ISBN
9781484260586

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.

Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.

After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.

What You Will Learn

Make

use of procedural generation for dungeons, mazes, monsters, and treasure Pick

up skills to use Phaser to build games Implement

turn-based mechanics Use

tile-based graphics

Who This Book Is For

Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

Read More
Format
Paperback
Publisher
APress
Country
United States
Date
26 September 2020
Pages
322
ISBN
9781484260586