Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Hardback

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

$143.99
Sign in or become a Readings Member to add this title to your wishlist.

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you’ll learn:

The latest ray tracing techniques for developing real-time applications in multiple domains

Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)

How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:

Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing

Students looking to learn about best practices in these areas

Enthusiasts who want to understand and experiment with their new GPUs

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
APress
Country
United States
Date
26 February 2019
Pages
607
ISBN
9781484244265

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you’ll learn:

The latest ray tracing techniques for developing real-time applications in multiple domains

Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)

How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:

Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing

Students looking to learn about best practices in these areas

Enthusiasts who want to understand and experiment with their new GPUs

Read More
Format
Hardback
Publisher
APress
Country
United States
Date
26 February 2019
Pages
607
ISBN
9781484244265