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Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign’ Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period upto AD 1900.
Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming. AUTHOR: A wargamer since childhood, Henry Hyde burst onto the wargames scene in 2006 with his own ‘Battlegames’ magazine. He went on to edit the combined ‘Miniature Wargames’ with ‘Battlegames’ before leaving to pursue other design and publishing interests in 2016. His enthusiasm for wargaming is rooted in his deep love of history (he has a degree in European History from Sussex University) but he also enjoys writing fiction, photography, watercolour painting, music and cooking. He is the author of the acclaimed The ‘Wargaming Compendium’ published by Pen and Sword Books in 2013. 200 photographs, maps and diagrams
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Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign’ Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period upto AD 1900.
Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming. AUTHOR: A wargamer since childhood, Henry Hyde burst onto the wargames scene in 2006 with his own ‘Battlegames’ magazine. He went on to edit the combined ‘Miniature Wargames’ with ‘Battlegames’ before leaving to pursue other design and publishing interests in 2016. His enthusiasm for wargaming is rooted in his deep love of history (he has a degree in European History from Sussex University) but he also enjoys writing fiction, photography, watercolour painting, music and cooking. He is the author of the acclaimed The ‘Wargaming Compendium’ published by Pen and Sword Books in 2013. 200 photographs, maps and diagrams