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What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse Is a practical guide for all L&D professionals which explains what the metaverse is, debunks the myths, demystifies the jargon and shows how it can be used to improve employee training and learning activities. Written by a learning technology expert with more than 35 years' experience, this is the only book you'll need to understand the metaverse and what it means for you as a learning professional. It analyses the evidence for effective learning in the metaverse and explains what works, what doesn't and how to measure the ROI of this learning activity. There is also guidance on designing training that can be used in the metaverse and why it's important to consider the neuroscience of how people learn when doing this. There is also discussion of the metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. With a glossary and list of acronyms to clarify all key terms, this practical guide contains everything L&D practitioners need to know about learning and the metaverse.
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What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse Is a practical guide for all L&D professionals which explains what the metaverse is, debunks the myths, demystifies the jargon and shows how it can be used to improve employee training and learning activities. Written by a learning technology expert with more than 35 years' experience, this is the only book you'll need to understand the metaverse and what it means for you as a learning professional. It analyses the evidence for effective learning in the metaverse and explains what works, what doesn't and how to measure the ROI of this learning activity. There is also guidance on designing training that can be used in the metaverse and why it's important to consider the neuroscience of how people learn when doing this. There is also discussion of the metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. With a glossary and list of acronyms to clarify all key terms, this practical guide contains everything L&D practitioners need to know about learning and the metaverse.