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We are working with Cambridge International to gain endorsement for this forthcoming series.
Deliver an exciting computing course for ages 11-14, building on students’ existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students’ prior knowledge with ‘Do you remember?’ panels and introduce more advanced skills with ‘Challenge yourself!’ tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout.
Contents Introduction 1 TeenTech: Network structure and security
2 It’s all in the planning: Pseudocode and algorithms
3 Let’s talk technology: What’s going on inside
4 Testing conditions: Developing games
5 Click and collect: Data collection and validation
6 Iterating through a solution: software design and development Glossary Index
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We are working with Cambridge International to gain endorsement for this forthcoming series.
Deliver an exciting computing course for ages 11-14, building on students’ existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students’ prior knowledge with ‘Do you remember?’ panels and introduce more advanced skills with ‘Challenge yourself!’ tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout.
Contents Introduction 1 TeenTech: Network structure and security
2 It’s all in the planning: Pseudocode and algorithms
3 Let’s talk technology: What’s going on inside
4 Testing conditions: Developing games
5 Click and collect: Data collection and validation
6 Iterating through a solution: software design and development Glossary Index